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Linkshell Rules

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Linkshell Rules Empty Linkshell Rules

Post  Jacob Mon Jan 11, 2010 3:09 pm

Linkshell Rules - Events

- Solace does all aspects of end-game; this includes Ground Kings, WoTG HNM, Sky, Sea, Limbus, Dynamis.

- Dynamis is mandatory and people are expected to attend both Dynamis every week.
- In Cities/Northlands members put either 1 AF in their seacom, which cannot be changed once we enter.
- In CoP Dynamis due to the low drop rates, members can seacom one of each drop (I.e. Someone can seacom WHM Belt, and RDM Hat -1 during Dynamis-Valkurm) depending on the order of your seacom, one member may lot over another so make sure you put your number 1 item first!
- Dynamis-Xarcabard and Dynamis - Tavnazia work a little different, not all AF is allowed to be seacom'd - certain rare AF are put on tiers for people who want them (see tier system for more information).

- Any items given to members by the linkshell must NOT be sold. If sold and ls ldrs find out you will be removed from the linkshell at that time.

Linkshell Rules - HNM

- Ground King camps are mandatory, which means you are expected to be there, if you are found to purposely be skipping a camp you will be removed from the Linkshell.
*Note Adamantoise and Behemoth are not mandatory, however members can camp these as they wish.

- Cerberus/Khimaira/Tiamat are not mandatory due to the long duration of their windows. Members will get points in having a team hold said HNM if it pops.
*If any 3 of these long-window HNM go to the last 3 hours of their window, they will now become a Mandatory camp and members will be expected to gather.

- Sandworm/Dark Ixion are camped daily, and they are mandatory. After killing one of these and a drop is not needed then it will be sold.

Linkshell Rules - Point System

This is how points work in Solace::

Each main event is worth 6 points, 2 points for being there on time, 4 for staying all the way through.
2 points will be deducted if you are late, or leave early. Or in some cases, both.

HNM camping is somewhat the same, and somewhat different as far as points go.
- NQ days for ground kings are worth 6 points as well, 2 points per window. (rounded down)
- HQ days for ground kings are worth 9 points if it pops HQ if not 6 points will be added.

Aht Urhgan kinds work just a bit different. These work as follows::
- Each member in a holding team (if they get claim and successfully hold till other members arrive, are are there for more then 3 windows) will get 10 points.
- In the event one of these goes into last windows, the last 3 hours will be given 2 points per while camping.

Also we will be giving 15 points to members if you decide to farm up SCNM pop sets.
Some other points may be given out if pop item is given to linkshell. This amount (if any) will be determined at the time, by scarcity of pops or want for an item off the pop.


Linkshell Rules - Tier System

Solace does our drops a little differently than most other linkshells.

First off for small things like dynamis or af+1 items, it is very simple. At the begining of each event, each member will be asked to put one item in their seacom of which they are wanting whether it be synthesis materials or a piece of armor. This item cannot be changed mid run, and will be written down to make sure of this. If somone decides they want to be clever and changes their seacom mid run, they will not be able to lot for anything that run at all.

As far as any hnm drop, and a majority of the other drops.. we do a tier system which works as follows::

After obtaining points, (previously posted in the points section) you may use these points to put into levels of items of which you would like to obtain. Each level of an item makes the amount of points required to reach the next level higher. The following is a layout of how each level of item will increase by for points.

::
Level 1 - 5 points
Level 2 - 10 points
Level 3 - 15 points
Level 4 - 20 points
(after T4 each Tier will be maxed at 20 pts.)
::

whenever an item drops, the leaders will look at the tier items and see who is the highest level on that item. This person will then be able to lot for the piece of gear. In the event there is a tie in levels, the members whom are tied will lot it out.

For a majority of items if somone has it at level 1 and no one else does, they would be able to lot for that item. BUT, for a few of them... there is a minimum level to be able to lot for something. If no one is at this minimum level, the item will be sold and put towards payout. (Example: Minimum lvl for Ixion cape T5 if no one is willing to spend the points for the item it will be sold.)

This seems complicated, but it makes it so that if there is a piece you really want, you are going to have to work for it. This also makes members think about which pieces they really want, and which pieces they can do without. Finally, it gets rid of favoritism which takes place is 99% of linkshells out there.
Jacob
Jacob
Admin

Posts : 44
Join date : 2010-01-11
Age : 34

https://solacels.rpg-board.net

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